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authorPhilipp Oeser <info@graphics-engineer.com>2019-05-21 14:53:17 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-05-21 16:36:05 +0300
commit903e5d39729023883e40641b0fed605a686e72f3 (patch)
tree53679e4de349af7797a79c1176811595f67be0da /release/scripts/templates_py
parent91ce3087aa7f763d202d913a3d77e571662654c9 (diff)
python templates: update operator_modal_draw to 2.8
part of T56351 Reviewers: JacquesLucke Differential Revision: https://developer.blender.org/D4912
Diffstat (limited to 'release/scripts/templates_py')
-rw-r--r--release/scripts/templates_py/operator_modal_draw.py16
1 files changed, 7 insertions, 9 deletions
diff --git a/release/scripts/templates_py/operator_modal_draw.py b/release/scripts/templates_py/operator_modal_draw.py
index 6f75d6c632e..5dc72c36a8f 100644
--- a/release/scripts/templates_py/operator_modal_draw.py
+++ b/release/scripts/templates_py/operator_modal_draw.py
@@ -1,7 +1,8 @@
import bpy
import bgl
import blf
-
+import gpu
+from gpu_extras.batch import batch_for_shader
def draw_callback_px(self, context):
print("mouse points", len(self.mouse_path))
@@ -14,20 +15,17 @@ def draw_callback_px(self, context):
blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))
# 50% alpha, 2 pixel width line
+ shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
bgl.glEnable(bgl.GL_BLEND)
- bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
bgl.glLineWidth(2)
-
- bgl.glBegin(bgl.GL_LINE_STRIP)
- for x, y in self.mouse_path:
- bgl.glVertex2i(x, y)
-
- bgl.glEnd()
+ batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": self.mouse_path})
+ shader.bind()
+ shader.uniform_float("color", (0.0, 0.0, 0.0, 0.5))
+ batch.draw(shader)
# restore opengl defaults
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
- bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
class ModalDrawOperator(bpy.types.Operator):