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author | Johnny Matthews <johnny.matthews@gmail.com> | 2021-12-29 19:24:29 +0300 |
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committer | Johnny Matthews <johnny.matthews@gmail.com> | 2021-12-29 19:25:39 +0300 |
commit | a836ded9902d67359ea94a03c45de7edd4f826fb (patch) | |
tree | 9e30821e1799bf9b0e3fc54b1880d75e894b1327 /release/scripts | |
parent | 279085e18e69735b30dae0e612cb7a160a734982 (diff) |
Geometry Nodes: Accumulate Fields Node
This function node creates a running total of a given Vector, Float, or
Int field.
Inputs:
- Value: The field to be accumulated
- Group Index: The values of this input are used to aggregate the input
into separate 'bins', creating multiple accumulations.
Outputs:
- Leading and Trailing: Returns the running totals starting
at either the first value of each accumulations or 0 respectively.
- Total: Returns the total accumulation at all positions of the field.
There's currently plenty of duplicate work happening when multiple outputs
are used that could be optimized by a future refactor to field inputs.
Differential Revision: https://developer.blender.org/D12743
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c8ddd86a195..e7d7d7b2390 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -753,6 +753,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeImageTexture"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ + NodeItem("GeometryNodeAccumulateField"), NodeItem("ShaderNodeMapRange"), NodeItem("ShaderNodeFloatCurve"), NodeItem("ShaderNodeClamp"), |