diff options
author | Janne Karhu <jhkarh@gmail.com> | 2011-04-04 18:35:22 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2011-04-04 18:35:22 +0400 |
commit | 2f3758e6d1c7c4d145650d475d54ab46f1e4a4f8 (patch) | |
tree | 332e1ba27ec63a5c5239d896b0b1a67c9f368799 /release/scripts | |
parent | f2fd9d11bc9cb7e208a45268203721d45c2223f2 (diff) |
Bug fix: The quick effect operators got broken a bit by the new material slot behavior.
* The operators now add new materials and assign them to the created material slots explicitly.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_operators/object_quick_effects.py | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index b50bb2dc3cc..c3de0a289a3 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -163,8 +163,8 @@ class MakeSmoke(bpy.types.Operator): # create a volume material with a voxel data texture for the domain bpy.ops.object.material_slot_add({"object": obj}) - mat = obj.material_slots[0].material - mat.name = "Smoke Domain Material" + mat = bpy.data.materials.new("Smoke Domain Material"); + obj.material_slots[0].material = mat mat.type = 'VOLUME' mat.volume.density = 0 mat.volume.density_scale = 5 @@ -274,9 +274,10 @@ class MakeFluid(bpy.types.Operator): # create a ray-transparent material for the domain bpy.ops.object.material_slot_add({"object": obj}) + + mat = bpy.data.materials.new("Fluid Domain Material"); + obj.material_slots[0].material = mat - mat = obj.material_slots[0].material - mat.name = "Fluid Domain Material" mat.specular_intensity = 1 mat.specular_hardness = 100 mat.use_transparency = True |