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authorPablo Vazquez <venomgfx@gmail.com>2018-07-11 14:06:01 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-07-11 14:24:13 +0300
commit160959152ebc980130c2c56bab3471167257eece (patch)
treed612fe210ceac51652537c755284223ea97f34a3 /release/scripts
parent78fc4b592aae07da3196c845b07764a08be779ba (diff)
UI: 3D Viewport Header - swap position of shading/snapping settings
When tweaking the shading/overlays settings through the popovers, these get on the way of the content in the viewport. Making it hard to see the result of our changes. Unfortunately this breaks consistency with other headers where the snapping tools are aligned to the right, but the benefits outweigh the costs.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py34
1 files changed, 17 insertions, 17 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index e2350d52eb9..e3f3d05defb 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -97,23 +97,6 @@ class VIEW3D_HT_header(Header):
layout.separator_spacer()
- # Viewport Settings
- row = layout.row(align=True)
- row.prop(shading, "type", text="", expand=True)
-
- sub = row.row(align=True)
- sub.enabled = shading.type != 'RENDERED'
- sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
-
- row = layout.row(align=True)
- row.prop(overlay, "show_overlays", icon='WIRE', text="")
-
- sub = row.row(align=True)
- sub.active = overlay.show_overlays
- sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
-
- layout.separator_spacer()
-
# Mode & Transform Settings
scene = context.scene
@@ -223,6 +206,23 @@ class VIEW3D_HT_header(Header):
text="",
)
+ layout.separator_spacer()
+
+ # Viewport Settings
+ row = layout.row(align=True)
+ row.prop(shading, "type", text="", expand=True)
+
+ sub = row.row(align=True)
+ sub.enabled = shading.type != 'RENDERED'
+ sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
+
+ row = layout.row(align=True)
+ row.prop(overlay, "show_overlays", icon='WIRE', text="")
+
+ sub = row.row(align=True)
+ sub.active = overlay.show_overlays
+ sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
+
class VIEW3D_MT_editor_menus(Menu):
bl_space_type = 'VIEW3D_MT_editor_menus'