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authorJacques Lucke <mail@jlucke.com>2019-03-26 17:41:56 +0300
committerJacques Lucke <mail@jlucke.com>2019-03-26 17:43:12 +0300
commit16a04dccd556d2969e0868aa91667449deae90d2 (patch)
treeb0cc04a018deeb359b1e6223891e2e587fdc1781 /release/scripts
parent8e0eb4125d46458a59cbf44613ee79ee2f7df71a (diff)
Fix T62955: Missing panels in workbench engine
Afaik all the panels in the scene settings are render engine independent. So it does not make sense to have this extra complexity in every panel class. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4594
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py44
1 files changed, 8 insertions, 36 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index f3243d92520..5687caa8be0 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -50,14 +50,9 @@ class SceneButtonsPanel:
bl_region_type = 'WINDOW'
bl_context = "scene"
- @classmethod
- def poll(cls, context):
- return (context.engine in cls.COMPAT_ENGINES)
-
class SCENE_PT_scene(SceneButtonsPanel, Panel):
bl_label = "Scene"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@@ -74,7 +69,6 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = "Units"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@@ -158,7 +152,6 @@ class SceneKeyingSetsPanel:
class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Keying Sets"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@@ -192,7 +185,6 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Keyframing Settings"
bl_parent_id = "SCENE_PT_keying_sets"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -229,7 +221,6 @@ class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Pane
class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Active Keying Set"
bl_parent_id = "SCENE_PT_keying_sets"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
@@ -292,7 +283,6 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
class SCENE_PT_audio(SceneButtonsPanel, Panel):
bl_label = "Audio"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
@@ -331,7 +321,6 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
class SCENE_PT_physics(SceneButtonsPanel, Panel):
bl_label = "Gravity"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
self.layout.prop(context.scene, "use_gravity", text="")
@@ -350,11 +339,6 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel):
class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
bl_label = "Rigid Body World"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
scene = context.scene
@@ -375,15 +359,17 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
layout.operator("rigidbody.world_remove")
-class SCENE_PT_rigid_body_world_settings(SceneButtonsPanel, Panel):
- bl_label = "Settings"
+class RigidBodySubPanel(SceneButtonsPanel):
bl_parent_id = "SCENE_PT_rigid_body_world"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
scene = context.scene
- return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
+ return scene and scene.rigidbody_world
+
+
+class SCENE_PT_rigid_body_world_settings(RigidBodySubPanel, Panel):
+ bl_label = "Settings"
def draw(self, context):
layout = self.layout
@@ -414,16 +400,9 @@ class SCENE_PT_rigid_body_world_settings(SceneButtonsPanel, Panel):
col.prop(rbw, "solver_iterations", text="Solver Iterations")
-class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
+class SCENE_PT_rigid_body_cache(RigidBodySubPanel, Panel):
bl_label = "Cache"
- bl_parent_id = "SCENE_PT_rigid_body_world"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- scene = context.scene
- return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene
@@ -432,16 +411,10 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
point_cache_ui(self, context, rbw.point_cache, rbw.point_cache.is_baked is False and rbw.enabled, 'RIGID_BODY')
-class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
+class SCENE_PT_rigid_body_field_weights(RigidBodySubPanel, Panel):
bl_label = "Field Weights"
bl_parent_id = "SCENE_PT_rigid_body_world"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
- @classmethod
- def poll(cls, context):
- scene = context.scene
- return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
scene = context.scene
@@ -451,7 +424,6 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "scene"
_property_type = bpy.types.Scene