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authorLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
committerLukas Steiblys <imbusy@imbusy.org>2009-10-02 02:29:15 +0400
commit0677398a649b6b8c293df3ce3c6668f0a3be3bc8 (patch)
tree9d510a5bd23559bf4fae670ed04d7e5d6c12578c /release/ui/buttons_particle.py
parent59248e9f62006ba05e3098e4d213f3dcb23fe711 (diff)
parentbc942eceacb638735dc4f4f68252c4c207147a70 (diff)
merge from 23153 to 23595soc-2009-imbusy
Diffstat (limited to 'release/ui/buttons_particle.py')
-rw-r--r--release/ui/buttons_particle.py959
1 files changed, 0 insertions, 959 deletions
diff --git a/release/ui/buttons_particle.py b/release/ui/buttons_particle.py
deleted file mode 100644
index 1d496e19121..00000000000
--- a/release/ui/buttons_particle.py
+++ /dev/null
@@ -1,959 +0,0 @@
-
-import bpy
-
-def particle_panel_enabled(psys):
- return psys.point_cache.baked==False and psys.edited==False
-
-def particle_panel_poll(context):
- psys = context.particle_system
- if psys==None: return False
- if psys.settings==None: return False
- return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR')
-
-def point_cache_ui(self, cache, enabled, particles, smoke):
- layout = self.layout
- layout.set_context_pointer("PointCache", cache)
-
- row = layout.row()
- row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2 )
- col = row.column(align=True)
- col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
- col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
-
- row = layout.row()
- row.itemL(text="File Name:")
- if particles:
- row.itemR(cache, "external")
-
- if cache.external:
- split = layout.split(percentage=0.80)
- split.itemR(cache, "name", text="")
- split.itemR(cache, "index", text="")
-
- layout.itemL(text="File Path:")
- layout.itemR(cache, "filepath", text="")
-
- layout.itemL(text=cache.info)
- else:
- layout.itemR(cache, "name", text="")
-
- if not particles:
- row = layout.row()
- row.enabled = enabled
- row.itemR(cache, "start_frame")
- row.itemR(cache, "end_frame")
-
- row = layout.row()
-
- if cache.baked == True:
- row.itemO("ptcache.free_bake", text="Free Bake")
- else:
- row.item_booleanO("ptcache.bake", "bake", True, text="Bake")
-
- sub = row.row()
- sub.enabled = (cache.frames_skipped or cache.outdated) and enabled
- sub.itemO("ptcache.bake", "bake", False, text="Calculate to Current Frame")
-
- row = layout.row()
- row.enabled = enabled
- row.itemO("ptcache.bake_from_cache", text="Current Cache to Bake")
- row.itemR(cache, "step");
-
- if not smoke:
- row = layout.row()
- sub = row.row()
- sub.enabled = enabled
- sub.itemR(cache, "quick_cache")
- row.itemR(cache, "disk_cache")
-
- layout.itemL(text=cache.info)
-
- layout.itemS()
-
- row = layout.row()
- row.item_booleanO("ptcache.bake_all", "bake", True, text="Bake All Dynamics")
- row.itemO("ptcache.free_bake_all", text="Free All Bakes")
- layout.itemO("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
-
-
-class ParticleButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
- __context__ = "particle"
-
- def poll(self, context):
- return particle_panel_poll(context)
-
-class PARTICLE_PT_particles(ParticleButtonsPanel):
- __show_header__ = False
-
- def poll(self, context):
- return (context.particle_system or context.object)
-
- def draw(self, context):
- layout = self.layout
- ob = context.object
- psys = context.particle_system
-
- if ob:
- row = layout.row()
-
- row.template_list(ob, "particle_systems", ob, "active_particle_system_index", rows=2)
-
- col = row.column(align=True)
- col.itemO("object.particle_system_add", icon='ICON_ZOOMIN', text="")
- col.itemO("object.particle_system_remove", icon='ICON_ZOOMOUT', text="")
-
- if psys and not psys.settings:
- split = layout.split(percentage=0.32)
- col = split.column()
- col.itemL(text="Name:")
- col.itemL(text="Settings:")
-
- col = split.column()
- col.itemR(psys, "name", text="")
- col.template_ID(psys, "settings", new="particle.new")
- elif psys:
- part = psys.settings
-
- split = layout.split(percentage=0.32)
- col = split.column()
- col.itemL(text="Name:")
- if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
- col.itemL(text="Settings:")
- col.itemL(text="Type:")
-
- col = split.column()
- col.itemR(psys, "name", text="")
- if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
- col.template_ID(psys, "settings", new="particle.new")
-
- #row = layout.row()
- #row.itemL(text="Viewport")
- #row.itemL(text="Render")
-
- if part:
- if part.type not in ('EMITTER', 'REACTOR', 'HAIR'):
- layout.itemL(text="No settings for fluid particles")
- return
-
- row=col.row()
- row.enabled = particle_panel_enabled(psys)
- row.itemR(part, "type", text="")
- row.itemR(psys, "seed")
-
- split = layout.split(percentage=0.65)
- if part.type=='HAIR':
- if psys.edited==True:
- split.itemO("particle.edited_clear", text="Free Edit")
- else:
- split.itemL(text="")
- row = split.row()
- row.enabled = particle_panel_enabled(psys)
- row.itemR(part, "hair_step")
- if psys.edited==True:
- if psys.global_hair:
- layout.itemO("particle.connect_hair")
- layout.itemL(text="Hair is disconnected.")
- else:
- layout.itemO("particle.disconnect_hair")
- layout.itemL(text="")
- elif part.type=='REACTOR':
- split.enabled = particle_panel_enabled(psys)
- split.itemR(psys, "reactor_target_object")
- split.itemR(psys, "reactor_target_particle_system", text="Particle System")
-
-class PARTICLE_PT_emission(ParticleButtonsPanel):
- __label__ = "Emission"
-
- def poll(self, context):
- if particle_panel_poll(context):
- return not context.particle_system.point_cache.external
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- layout.enabled = particle_panel_enabled(psys) and not psys.multiple_caches
-
- row = layout.row()
- row.itemR(part, "amount")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.itemR(part, "start")
- col.itemR(part, "end")
-
- col = split.column(align=True)
- col.itemR(part, "lifetime")
- col.itemR(part, "random_lifetime", slider=True)
-
- layout.row().itemL(text="Emit From:")
-
- row = layout.row()
- row.itemR(part, "emit_from", expand=True)
- row = layout.row()
- row.itemR(part, "trand")
- if part.distribution!='GRID':
- row.itemR(part, "even_distribution")
-
- if part.emit_from=='FACE' or part.emit_from=='VOLUME':
- row = layout.row()
- row.itemR(part, "distribution", expand=True)
-
- row = layout.row()
-
- if part.distribution=='JIT':
- row.itemR(part, "userjit", text="Particles/Face")
- row.itemR(part, "jitter_factor", text="Jittering Amount", slider=True)
- elif part.distribution=='GRID':
- row.itemR(part, "grid_resolution")
-
-class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
- __label__ = "Hair dynamics"
- __default_closed__ = True
-
- def poll(self, context):
- psys = context.particle_system
- if psys==None: return False
- if psys.settings==None: return False
- return psys.settings.type == 'HAIR'
-
- def draw_header(self, context):
- #cloth = context.cloth.collision_settings
-
- #self.layout.active = cloth_panel_enabled(context.cloth)
- #self.layout.itemR(cloth, "enable_collision", text="")
- psys = context.particle_system
- self.layout.itemR(psys, "hair_dynamics", text="")
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
- cloth = psys.cloth.settings
-
- layout.enabled = psys.hair_dynamics
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Quality:")
- col.itemR(cloth, "quality", text="Steps",slider=True)
- col.itemL(text="Gravity:")
- col.itemR(cloth, "gravity", text="")
-
- col = split.column()
- col.itemL(text="Material:")
- sub = col.column(align=True)
- sub.itemR(cloth, "pin_stiffness", text="Stiffness")
- sub.itemR(cloth, "mass")
- col.itemL(text="Damping:")
- sub = col.column(align=True)
- sub.itemR(cloth, "spring_damping", text="Spring")
- sub.itemR(cloth, "air_damping", text="Air")
-
- layout.itemR(cloth, "internal_friction", slider="True")
-
-class PARTICLE_PT_cache(ParticleButtonsPanel):
- __label__ = "Cache"
- __default_closed__ = True
-
- def poll(self, context):
- psys = context.particle_system
- if psys==None: return False
- if psys.settings==None: return False
- phystype = psys.settings.physics_type
- if phystype == 'NO' or phystype == 'KEYED':
- return False
- return psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
-
- point_cache_ui(self, psys.point_cache, particle_panel_enabled(psys), not psys.hair_dynamics, 0)
-
-class PARTICLE_PT_initial(ParticleButtonsPanel):
- __label__ = "Velocity"
-
- def poll(self, context):
- if particle_panel_poll(context):
- psys = context.particle_system
- return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- layout.enabled = particle_panel_enabled(psys)
-
- layout.row().itemL(text="Direction:")
-
- split = layout.split()
-
- sub = split.column()
- sub.itemR(part, "normal_factor")
- if part.emit_from=='PARTICLE':
- sub.itemR(part, "particle_factor")
- else:
- sub.itemR(part, "object_factor", slider=True)
- sub.itemR(part, "random_factor")
- sub.itemR(part, "tangent_factor")
- sub.itemR(part, "tangent_phase", slider=True)
-
- sub = split.column()
- sub.itemL(text="TODO:")
- sub.itemL(text="Object aligned")
- sub.itemL(text="direction: X, Y, Z")
-
- if part.type=='REACTOR':
- sub.itemR(part, "reactor_factor")
- sub.itemR(part, "reaction_shape", slider=True)
- else:
- sub.itemL(text="")
-
- layout.row().itemL(text="Rotation:")
- split = layout.split()
-
- sub = split.column()
-
- sub.itemR(part, "rotation_mode", text="Axis")
- split = layout.split()
-
- sub = split.column()
- sub.itemR(part, "rotation_dynamic")
- sub.itemR(part, "random_rotation_factor", slider=True)
- sub = split.column()
- sub.itemR(part, "phase_factor", slider=True)
- sub.itemR(part, "random_phase_factor", text="Random", slider=True)
-
- layout.row().itemL(text="Angular velocity:")
- layout.row().itemR(part, "angular_velocity_mode", expand=True)
- split = layout.split()
-
- sub = split.column()
-
- sub.itemR(part, "angular_velocity_factor", text="")
-
-class PARTICLE_PT_physics(ParticleButtonsPanel):
- __label__ = "Physics"
-
- def poll(self, context):
- if particle_panel_poll(context):
- return not context.particle_system.point_cache.external
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- layout.enabled = particle_panel_enabled(psys)
-
- row = layout.row()
- row.itemR(part, "physics_type", expand=True)
- if part.physics_type != 'NO':
- row = layout.row()
- col = row.column(align=True)
- col.itemR(part, "particle_size")
- col.itemR(part, "random_size", slider=True)
- col = row.column(align=True)
- col.itemR(part, "mass")
- col.itemR(part, "sizemass", text="Multiply mass with size")
-
- if part.physics_type == 'NEWTON':
- split = layout.split()
- sub = split.column()
-
- sub.itemL(text="Forces:")
- sub.itemR(part, "brownian_factor")
- sub.itemR(part, "drag_factor", slider=True)
- sub.itemR(part, "damp_factor", slider=True)
- sub.itemR(part, "integrator")
- sub = split.column()
- sub.itemR(part, "acceleration")
-
- elif part.physics_type == 'KEYED':
- split = layout.split()
- sub = split.column()
-
- row = layout.row()
- col = row.column()
- col.active = not psys.keyed_timing
- col.itemR(part, "keyed_loops", text="Loops")
- row.itemR(psys, "keyed_timing", text="Use Timing")
-
- layout.itemL(text="Keys:")
- elif part.physics_type=='BOIDS':
- boids = part.boids
-
-
- row = layout.row()
- row.itemR(boids, "allow_flight")
- row.itemR(boids, "allow_land")
- row.itemR(boids, "allow_climb")
-
- split = layout.split()
-
- sub = split.column()
- col = sub.column(align=True)
- col.active = boids.allow_flight
- col.itemR(boids, "air_max_speed")
- col.itemR(boids, "air_min_speed", slider="True")
- col.itemR(boids, "air_max_acc", slider="True")
- col.itemR(boids, "air_max_ave", slider="True")
- col.itemR(boids, "air_personal_space")
- row = col.row()
- row.active = (boids.allow_land or boids.allow_climb) and boids.allow_flight
- row.itemR(boids, "landing_smoothness")
-
- sub = split.column()
- col = sub.column(align=True)
- col.active = boids.allow_land or boids.allow_climb
- col.itemR(boids, "land_max_speed")
- col.itemR(boids, "land_jump_speed")
- col.itemR(boids, "land_max_acc", slider="True")
- col.itemR(boids, "land_max_ave", slider="True")
- col.itemR(boids, "land_personal_space")
- col.itemR(boids, "land_stick_force")
-
- row = layout.row()
-
- col = row.column(align=True)
- col.itemL(text="Battle:")
- col.itemR(boids, "health")
- col.itemR(boids, "strength")
- col.itemR(boids, "aggression")
- col.itemR(boids, "accuracy")
- col.itemR(boids, "range")
-
- col = row.column()
- col.itemL(text="Misc:")
- col.itemR(part, "gravity")
- col.itemR(boids, "banking", slider=True)
- col.itemR(boids, "height", slider=True)
-
- if part.physics_type=='NEWTON':
- sub.itemR(part, "size_deflect")
- sub.itemR(part, "die_on_collision")
- elif part.physics_type=='KEYED' or part.physics_type=='BOIDS':
- if part.physics_type=='BOIDS':
- layout.itemL(text="Relations:")
-
- row = layout.row()
- row.template_list(psys, "targets", psys, "active_particle_target_index")
-
- col = row.column()
- subrow = col.row()
- subcol = subrow.column(align=True)
- subcol.itemO("particle.new_target", icon='ICON_ZOOMIN', text="")
- subcol.itemO("particle.remove_target", icon='ICON_ZOOMOUT', text="")
- subrow = col.row()
- subcol = subrow.column(align=True)
- subcol.itemO("particle.target_move_up", icon='VICON_MOVE_UP', text="")
- subcol.itemO("particle.target_move_down", icon='VICON_MOVE_DOWN', text="")
-
- key = psys.active_particle_target
- if key:
- row = layout.row()
- if part.physics_type=='KEYED':
- col = row.column()
- #doesn't work yet
- #col.red_alert = key.valid
- col.itemR(key, "object", text="")
- col.itemR(key, "system", text="System")
- col = row.column();
- col.active = psys.keyed_timing
- col.itemR(key, "time")
- col.itemR(key, "duration")
- else:
- subrow = row.row()
- #doesn't work yet
- #subrow.red_alert = key.valid
- subrow.itemR(key, "object", text="")
- subrow.itemR(key, "system", text="System")
-
- layout.itemR(key, "mode", expand=True)
-
-class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
- __label__ = "Boid Brain"
-
- def poll(self, context):
- psys = context.particle_system
- if psys==None: return False
- if psys.settings==None: return False
- if psys.point_cache.external: return False
- return psys.settings.physics_type=='BOIDS'
-
- def draw(self, context):
- boids = context.particle_system.settings.boids
- layout = self.layout
-
- layout.enabled = particle_panel_enabled(psys)
-
- # Currently boids can only use the first state so these are commented out for now.
- #row = layout.row()
- #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
- #col = row.row()
- #subrow = col.row(align=True)
- #subrow.itemO("boid.boidstate_add", icon='ICON_ZOOMIN', text="")
- #subrow.itemO("boid.boidstate_del", icon='ICON_ZOOMOUT', text="")
- #subrow = row.row(align=True)
- #subrow.itemO("boid.boidstate_move_up", icon='VICON_MOVE_UP', text="")
- #subrow.itemO("boid.boidstate_move_down", icon='VICON_MOVE_DOWN', text="")
-
- state = boids.active_boid_state
-
- #layout.itemR(state, "name", text="State name")
-
- row = layout.row()
- row.itemR(state, "ruleset_type")
- if state.ruleset_type=='FUZZY':
- row.itemR(state, "rule_fuzziness", slider=True)
- else:
- row.itemL(text="")
-
- row = layout.row()
- row.template_list(state, "rules", state, "active_boid_rule_index")
-
- col = row.column()
- subrow = col.row()
- subcol = subrow.column(align=True)
- subcol.item_menu_enumO("boid.boidrule_add", "type", icon='ICON_ZOOMIN', text="")
- subcol.itemO("boid.boidrule_del", icon='ICON_ZOOMOUT', text="")
- subrow = col.row()
- subcol = subrow.column(align=True)
- subcol.itemO("boid.boidrule_move_up", icon='VICON_MOVE_UP', text="")
- subcol.itemO("boid.boidrule_move_down", icon='VICON_MOVE_DOWN', text="")
-
- rule = state.active_boid_rule
-
- if rule:
- row = layout.row()
- row.itemR(rule, "name", text="")
- #somebody make nice icons for boids here please! -jahka
- row.itemR(rule, "in_air", icon='VICON_MOVE_UP', text="")
- row.itemR(rule, "on_land", icon='VICON_MOVE_DOWN', text="")
-
- row = layout.row()
-
- if rule.type == 'GOAL':
- row.itemR(rule, "object")
- row = layout.row()
- row.itemR(rule, "predict")
- elif rule.type == 'AVOID':
- row.itemR(rule, "object")
- row = layout.row()
- row.itemR(rule, "predict")
- row.itemR(rule, "fear_factor")
- elif rule.type == 'FOLLOW_PATH':
- row.itemL(text="Not yet functional.")
- elif rule.type == 'AVOID_COLLISION':
- row.itemR(rule, "boids")
- row.itemR(rule, "deflectors")
- row.itemR(rule, "look_ahead")
- elif rule.type == 'FOLLOW_LEADER':
- row.itemR(rule, "object", text="")
- row.itemR(rule, "distance")
- row = layout.row()
- row.itemR(rule, "line")
- subrow = row.row()
- subrow.active = rule.line
- subrow.itemR(rule, "queue_size")
- elif rule.type == 'AVERAGE_SPEED':
- row.itemR(rule, "speed", slider=True)
- row.itemR(rule, "wander", slider=True)
- row.itemR(rule, "level", slider=True)
- elif rule.type == 'FIGHT':
- row.itemR(rule, "distance")
- row.itemR(rule, "flee_distance")
-
-
-class PARTICLE_PT_render(ParticleButtonsPanel):
- __label__ = "Render"
-
- def poll(self, context):
- psys = context.particle_system
- if psys==None: return False
- if psys.settings==None: return False
- return True;
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- row = layout.row()
- row.itemR(part, "material")
- row.itemR(psys, "parent");
-
- split = layout.split()
-
- sub = split.column()
- sub.itemR(part, "emitter");
- sub.itemR(part, "parent");
- sub = split.column()
- sub.itemR(part, "unborn");
- sub.itemR(part, "died");
-
- row = layout.row()
- row.itemR(part, "ren_as", expand=True)
-
- split = layout.split()
-
- sub = split.column()
-
- if part.ren_as == 'LINE':
- sub.itemR(part, "line_length_tail")
- sub.itemR(part, "line_length_head")
- sub = split.column()
- sub.itemR(part, "velocity_length")
- elif part.ren_as == 'PATH':
-
- if (part.type!='HAIR' and part.physics_type!='KEYED' and psys.point_cache.baked==False):
- box = layout.box()
- box.itemL(text="Baked or keyed particles needed for correct rendering.")
- return
-
- sub.itemR(part, "render_strand")
- colsub = sub.column()
- colsub.active = part.render_strand == False
- colsub.itemR(part, "render_adaptive")
- colsub = sub.column()
- colsub.active = part.render_adaptive or part.render_strand == True
- colsub.itemR(part, "adaptive_angle")
- colsub = sub.column()
- colsub.active = part.render_adaptive == True and part.render_strand == False
- colsub.itemR(part, "adaptive_pix")
- sub.itemR(part, "hair_bspline")
- sub.itemR(part, "render_step", text="Steps")
- sub = split.column()
-
- sub.itemL(text="Timing:")
- sub.itemR(part, "abs_path_time")
- sub.itemR(part, "path_start", text="Start", slider= not part.abs_path_time)
- sub.itemR(part, "path_end", text="End", slider= not part.abs_path_time)
- sub.itemR(part, "random_length", text="Random", slider=True)
-
- row = layout.row()
- col = row.column()
-
- if part.type=='HAIR' and part.render_strand==True and part.child_type=='FACES':
- layout.itemR(part, "enable_simplify")
- if part.enable_simplify==True:
- row = layout.row()
- row.itemR(part, "simplify_refsize")
- row.itemR(part, "simplify_rate")
- row.itemR(part, "simplify_transition")
- row = layout.row()
- row.itemR(part, "viewport")
- subrow = row.row()
- subrow.active = part.viewport==True
- subrow.itemR(part, "simplify_viewport")
-
-
- elif part.ren_as == 'OBJECT':
- sub.itemR(part, "dupli_object")
- elif part.ren_as == 'GROUP':
- sub.itemR(part, "dupli_group")
- split = layout.split()
- sub = split.column()
- sub.itemR(part, "whole_group")
- sub = split.column()
- colsub = sub.column()
- colsub.active = part.whole_group == False
- colsub.itemR(part, "rand_group")
-
- elif part.ren_as == 'BILLBOARD':
- sub.itemL(text="Align:")
-
- row = layout.row()
- row.itemR(part, "billboard_align", expand=True)
- row.itemR(part, "billboard_lock", text="Lock")
- row = layout.row()
- row.itemR(part, "billboard_object")
-
- row = layout.row()
- col = row.column(align=True)
- col.itemL(text="Tilt:")
- col.itemR(part, "billboard_tilt", text="Angle", slider=True)
- col.itemR(part, "billboard_random_tilt", slider=True)
- col = row.column()
- col.itemR(part, "billboard_offset")
-
- row = layout.row()
- row.itemR(psys, "billboard_normal_uv")
- row = layout.row()
- row.itemR(psys, "billboard_time_index_uv")
-
- row = layout.row()
- row.itemL(text="Split uv's:")
- row.itemR(part, "billboard_uv_split", text="Number of splits")
- row = layout.row()
- row.itemR(psys, "billboard_split_uv")
- row = layout.row()
- row.itemL(text="Animate:")
- row.itemR(part, "billboard_animation", expand=True)
- row.itemL(text="Offset:")
- row.itemR(part, "billboard_split_offset", expand=True)
- if part.ren_as == 'HALO' or part.ren_as == 'LINE' or part.ren_as=='BILLBOARD':
- row = layout.row()
- col = row.column()
- col.itemR(part, "trail_count")
- if part.trail_count > 1:
- col.itemR(part, "abs_path_time", text="Length in frames")
- col = row.column()
- col.itemR(part, "path_end", text="Length", slider=not part.abs_path_time)
- col.itemR(part, "random_length", text="Random", slider=True)
- else:
- col = row.column()
- col.itemL(text="")
-
-class PARTICLE_PT_draw(ParticleButtonsPanel):
- __label__ = "Display"
- __default_closed__ = True
-
- def poll(self, context):
- psys = context.particle_system
- if psys==None: return False
- if psys.settings==None: return False
- return True;
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- row = layout.row()
- row.itemR(part, "draw_as", expand=True)
-
- if part.draw_as=='NONE' or (part.ren_as=='NONE' and part.draw_as=='RENDER'):
- return
-
- path = (part.ren_as=='PATH' and part.draw_as=='RENDER') or part.draw_as=='PATH'
-
- if path and part.type!='HAIR' and part.physics_type!='KEYED' and psys.point_cache.baked==False:
- box = layout.box()
- box.itemL(text="Baked or keyed particles needed for correct drawing.")
- return
-
- row = layout.row()
- row.itemR(part, "display", slider=True)
- if part.draw_as!='RENDER' or part.ren_as=='HALO':
- row.itemR(part, "draw_size")
- else:
- row.itemL(text="")
-
- row = layout.row()
- col = row.column()
- col.itemR(part, "show_size")
- col.itemR(part, "velocity")
- col.itemR(part, "num")
- if part.physics_type == 'BOIDS':
- col.itemR(part, "draw_health")
-
- col = row.column()
- col.itemR(part, "material_color", text="Use material color")
-
- if (path):
- col.itemR(part, "draw_step")
- else:
- subcol = col.column()
- subcol.active = part.material_color==False
- #subcol.itemL(text="color")
- #subcol.itemL(text="Override material color")
-
-class PARTICLE_PT_children(ParticleButtonsPanel):
- __label__ = "Children"
- __default_closed__ = True
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- layout.row().itemR(part, "child_type", expand=True)
-
- if part.child_type=='NONE':
- return
-
- row = layout.row()
-
- col = row.column(align=True)
- col.itemR(part, "child_nbr", text="Display")
- col.itemR(part, "rendered_child_nbr", text="Render")
-
- col = row.column(align=True)
-
- if part.child_type=='FACES':
- col.itemR(part, "virtual_parents", slider=True)
- else:
- col.itemR(part, "child_radius", text="Radius")
- col.itemR(part, "child_roundness", text="Roundness", slider=True)
-
- col = row.column(align=True)
- col.itemR(part, "child_size", text="Size")
- col.itemR(part, "child_random_size", text="Random")
-
- layout.row().itemL(text="Effects:")
-
- row = layout.row()
-
- col = row.column(align=True)
- col.itemR(part, "clump_factor", slider=True)
- col.itemR(part, "clumppow", slider=True)
-
- col = row.column(align=True)
- col.itemR(part, "rough_endpoint")
- col.itemR(part, "rough_end_shape")
-
- row = layout.row()
-
- col = row.column(align=True)
- col.itemR(part, "rough1")
- col.itemR(part, "rough1_size")
-
- col = row.column(align=True)
- col.itemR(part, "rough2")
- col.itemR(part, "rough2_size")
- col.itemR(part, "rough2_thres", slider=True)
-
- row = layout.row()
- col = row.column(align=True)
- col.itemR(part, "child_length", slider=True)
- col.itemR(part, "child_length_thres", slider=True)
-
- col = row.column(align=True)
- col.itemL(text="Space reserved for")
- col.itemL(text="hair parting controls")
-
- layout.row().itemL(text="Kink:")
- layout.row().itemR(part, "kink", expand=True)
-
- split = layout.split()
-
- sub = split.column()
- sub.itemR(part, "kink_amplitude")
- sub.itemR(part, "kink_frequency")
- sub = split.column()
- sub.itemR(part, "kink_shape", slider=True)
-
-class PARTICLE_PT_effectors(ParticleButtonsPanel):
- __label__ = "Effectors"
- __default_closed__ = True
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- layout.itemR(part, "effector_group")
-
- layout.itemR(part, "eweight_all", slider=True)
-
- layout.itemS()
- layout.itemR(part, "eweight_spherical", slider=True)
- layout.itemR(part, "eweight_vortex", slider=True)
- layout.itemR(part, "eweight_magnetic", slider=True)
- layout.itemR(part, "eweight_wind", slider=True)
- layout.itemR(part, "eweight_curveguide", slider=True)
- layout.itemR(part, "eweight_texture", slider=True)
- layout.itemR(part, "eweight_harmonic", slider=True)
- layout.itemR(part, "eweight_charge", slider=True)
- layout.itemR(part, "eweight_lennardjones", slider=True)
-
-class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
- __label__ = "Vertexgroups"
- __default_closed__ = True
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- layout.itemL(text="Nothing here yet.")
-
- #row = layout.row()
- #row.itemL(text="Vertex Group")
- #row.itemL(text="Negate")
-
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_density")
- #row.itemR(psys, "vertex_group_density_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_velocity")
- #row.itemR(psys, "vertex_group_velocity_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_length")
- #row.itemR(psys, "vertex_group_length_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_clump")
- #row.itemR(psys, "vertex_group_clump_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_kink")
- #row.itemR(psys, "vertex_group_kink_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_roughness1")
- #row.itemR(psys, "vertex_group_roughness1_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_roughness2")
- #row.itemR(psys, "vertex_group_roughness2_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_roughness_end")
- #row.itemR(psys, "vertex_group_roughness_end_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_size")
- #row.itemR(psys, "vertex_group_size_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_tangent")
- #row.itemR(psys, "vertex_group_tangent_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_rotation")
- #row.itemR(psys, "vertex_group_rotation_negate", text="")
-
- #row = layout.row()
- #row.itemR(psys, "vertex_group_field")
- #row.itemR(psys, "vertex_group_field_negate", text="")
-
-bpy.types.register(PARTICLE_PT_particles)
-bpy.types.register(PARTICLE_PT_hair_dynamics)
-bpy.types.register(PARTICLE_PT_cache)
-bpy.types.register(PARTICLE_PT_emission)
-bpy.types.register(PARTICLE_PT_initial)
-bpy.types.register(PARTICLE_PT_physics)
-bpy.types.register(PARTICLE_PT_boidbrain)
-bpy.types.register(PARTICLE_PT_render)
-bpy.types.register(PARTICLE_PT_draw)
-bpy.types.register(PARTICLE_PT_children)
-bpy.types.register(PARTICLE_PT_effectors)
-bpy.types.register(PARTICLE_PT_vertexgroups)