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authorThomas Dinges <blender@dingto.org>2013-06-10 00:46:22 +0400
committerThomas Dinges <blender@dingto.org>2013-06-10 00:46:22 +0400
commitcf359f6c7f259bf669a144c9a455fe79780fc6ff (patch)
treebb3e2ce16b033d123fa3dd783a98da533c2c68bb /release
parentcca324e468db471d7988a37e5804bc3f432160d6 (diff)
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index a4e9d4d51a5..fe9e06301f3 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -218,6 +218,7 @@ shader_node_categories = [
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
+ NodeItem("ShaderNodeWavelength"),
]),
ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[
NodeItem("ShaderNodeScript"),