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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:17:51 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:18:51 +0300
commit9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch)
treef5cad93516f185b10401218e95e64b313f10d248 /release
parentc9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff)
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also work with vectors, and this can help with that. Reviewed By: manzanilla Maniphest Tasks: T95385 Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index b841cb5dd13..4b48f5f0680 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -547,6 +547,8 @@ compositor_node_categories = [
NodeItem("CompositorNodeCombYUVA"),
NodeItem("CompositorNodeSepYCCA"),
NodeItem("CompositorNodeCombYCCA"),
+ NodeItem("CompositorNodeSeparateXYZ"),
+ NodeItem("CompositorNodeCombineXYZ"),
NodeItem("CompositorNodeSwitchView"),
NodeItem("CompositorNodeConvertColorSpace"),
]),