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authorCampbell Barton <ideasman42@gmail.com>2011-05-12 10:52:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-12 10:52:24 +0400
commit2f08309ffe0f1a005f4f7e26bc6d9d4b15fbf822 (patch)
tree5a683a22b8a67c84d09d552a910a93affb711786 /release
parenta131ce066a8ef4730892dbbf58517535e6ca0188 (diff)
window_to_3d_vector was incorrect but dolly view operator was accounting for it. fixed so result isnt negated and mouse coords dont need to be adjusted.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/view3d_utils.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/modules/view3d_utils.py b/release/scripts/modules/view3d_utils.py
index a4e05e7e1c0..15f5aaa20b7 100644
--- a/release/scripts/modules/view3d_utils.py
+++ b/release/scripts/modules/view3d_utils.py
@@ -65,7 +65,7 @@ def region_2d_to_location_3d(region, rv3d, coord, depth_location):
from mathutils.geometry import intersect_point_line
origin_start = rv3d.view_matrix.inverted()[3].to_3d()
origin_end = origin_start + region_2d_to_vector_3d(region, rv3d, coord)
- return intersect_point_line(depth_vector, origin_start, origin_end)[0]
+ return intersect_point_line(depth_location, origin_start, origin_end)[0]
def location_3d_to_region_2d(region, rv3d, coord):