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authorClément Foucault <foucault.clem@gmail.com>2017-07-17 00:49:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-24 16:28:27 +0300
commit2a84331f02d08092aa42b3870693d09b18744b4b (patch)
treef3d0a3d83f39bf43b2a69e651cde177ae2e95c95 /release
parent04f8e1b21c716b6d4eefed6678d036cd0c96d4d2 (diff)
Eevee: SSR: Output ssr datas to buffers.
Output in 2 buffers Normals, Specular Color and roughness. This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py19
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py21
2 files changed, 40 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 367bd824cec..5dcedc152ef 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -710,6 +710,24 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
col.prop(props, "volumetric_colored_transmittance")
+class RENDER_PT_eevee_shading(RenderButtonsPanel, Panel):
+ bl_label = "Shading"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ props = scene.layer_properties['BLENDER_EEVEE']
+
+ col = layout.column()
+ col.prop(props, "ssr_enable")
+
+
classes = (
RENDER_MT_presets,
RENDER_MT_ffmpeg_presets,
@@ -730,6 +748,7 @@ classes = (
RENDER_PT_eevee_poststack_settings,
RENDER_PT_eevee_postprocess_settings,
RENDER_PT_eevee_volumetric,
+ RENDER_PT_eevee_shading,
)
if __name__ == "__main__": # only for live edit.
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 450e3863965..be39de65964 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -250,6 +250,26 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel):
col.template_override_property(layer_props, scene_props, "volumetric_colored_transmittance")
+class RENDERLAYER_PT_eevee_shading(RenderLayerButtonsPanel, Panel):
+ bl_label = "Shading"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ scene_props = scene.layer_properties['BLENDER_EEVEE']
+ layer = bpy.context.render_layer
+ layer_props = layer.engine_overrides['BLENDER_EEVEE']
+
+ col = layout.column()
+ col.template_override_property(layer_props, scene_props, "ssr_enable")
+
+
classes = (
RENDERLAYER_UL_renderlayers,
RENDERLAYER_PT_layers,
@@ -258,6 +278,7 @@ classes = (
RENDERLAYER_PT_clay_settings,
RENDERLAYER_PT_eevee_poststack_settings,
RENDERLAYER_PT_eevee_postprocess_settings,
+ RENDERLAYER_PT_eevee_shading,
RENDERLAYER_PT_eevee_volumetric,
)