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author | Campbell Barton <ideasman42@gmail.com> | 2017-07-12 17:27:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-07-12 18:59:44 +0300 |
commit | b4988d01cbe9c850a365604967bd3a5e03fc9a72 (patch) | |
tree | 147a8bb95d09b9c1fd0efef6c4d09d34df85783e /release | |
parent | 95a7a0a06ebc7c88bc56c90bb4edfeef302694b7 (diff) |
DwM: Option to use final material over mode shading
Support using full material shading in sculpt & paint modes mode.
Access 'Full Shading' from the display panel when in paint modes.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index b3792686fc4..cac7066f762 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3266,6 +3266,9 @@ class VIEW3D_PT_view3d_display(Panel): col.prop(view, "show_only_render") col.prop(view, "show_world") + if context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE', 'SCULPT'}: + col.prop(view, "show_mode_shade_override") + col = layout.column() display_all = not view.show_only_render col.active = display_all |