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author | Thomas Beck <software@plasmasolutions.de> | 2017-07-07 00:39:54 +0300 |
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committer | Thomas Beck <software@plasmasolutions.de> | 2017-07-07 00:43:55 +0300 |
commit | d2902660493d5be9cc7149c4be63fe348258e13c (patch) | |
tree | 36b7b0189575cd7d70ec424a5c7b26e8e30e4d36 /release | |
parent | 6eea22b2b7027658813d841391b36c7e50b3f54c (diff) |
Eevee: Add dimension panel to eevee
Up until now users had to switch to Blender Internal to set the dimension of their openGl renderings. This simple change adds the panel at the top of the scene render tab.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 5dc90850841..a38de82ac17 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -79,7 +79,7 @@ class RENDER_PT_render(RenderButtonsPanel, Panel): class RENDER_PT_dimensions(RenderButtonsPanel, Panel): bl_label = "Dimensions" - COMPAT_ENGINES = {'BLENDER_RENDER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} _frame_rate_args_prev = None _preset_class = None |