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authorJanne Karhu <jhkarh@gmail.com>2009-09-05 03:06:15 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-09-05 03:06:15 +0400
commitf09d6054100a17cc6129d035cf3634394f5e9377 (patch)
treec5d67a77bd266cb6a93158c38a3880dfe7086c6b /release
parentec5a8c010c8100a1709786f81d5b9b501383287a (diff)
Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed. - Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles). - Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene. - Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles. - "Calculate to current frame" in cache buttons baked instead of the intended function. - Boids particle data is now a bit better organized.
Diffstat (limited to 'release')
-rw-r--r--release/ui/buttons_particle.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/ui/buttons_particle.py b/release/ui/buttons_particle.py
index 0b18b7c2072..f3339049962 100644
--- a/release/ui/buttons_particle.py
+++ b/release/ui/buttons_particle.py
@@ -396,7 +396,6 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
if part.physics_type=='NEWTON':
sub.itemR(part, "size_deflect")
sub.itemR(part, "die_on_collision")
- sub.itemR(part, "sticky")
elif part.physics_type=='KEYED' or part.physics_type=='BOIDS':
if part.physics_type=='BOIDS':
layout.itemL(text="Relations:")