diff options
author | Janne Karhu <jhkarh@gmail.com> | 2009-09-05 03:06:15 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2009-09-05 03:06:15 +0400 |
commit | f09d6054100a17cc6129d035cf3634394f5e9377 (patch) | |
tree | c5d67a77bd266cb6a93158c38a3880dfe7086c6b /release | |
parent | ec5a8c010c8100a1709786f81d5b9b501383287a (diff) |
Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed.
- Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles).
- Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene.
- Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles.
- "Calculate to current frame" in cache buttons baked instead of the intended function.
- Boids particle data is now a bit better organized.
Diffstat (limited to 'release')
-rw-r--r-- | release/ui/buttons_particle.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/release/ui/buttons_particle.py b/release/ui/buttons_particle.py index 0b18b7c2072..f3339049962 100644 --- a/release/ui/buttons_particle.py +++ b/release/ui/buttons_particle.py @@ -396,7 +396,6 @@ class PARTICLE_PT_physics(ParticleButtonsPanel): if part.physics_type=='NEWTON': sub.itemR(part, "size_deflect") sub.itemR(part, "die_on_collision") - sub.itemR(part, "sticky") elif part.physics_type=='KEYED' or part.physics_type=='BOIDS': if part.physics_type=='BOIDS': layout.itemL(text="Relations:") |