diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-28 02:51:28 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-28 02:51:28 +0400 |
commit | 134bbf37913360c3c87649e871145a0984eaf166 (patch) | |
tree | 149b318f02b77e982c0635c75e7f142a9bbd622d /release | |
parent | f4c93ae9355be8f5e1b2dbdc5fda0f3bce71d67d (diff) |
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_userpref.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index 0bb25e98456..f6eaf421a7a 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -437,7 +437,6 @@ class USERPREF_PT_system(Panel): col.label(text="OpenGL:") col.prop(system, "gl_clip_alpha", slider=True) col.prop(system, "use_mipmaps") - col.prop(system, "use_gpu_mipmap") col.prop(system, "use_16bit_textures") col.label(text="Anisotropic Filtering") col.prop(system, "anisotropic_filter", text="") |