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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-11 11:51:04 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:14 +0400
commit87f75299e1b07fd026ecdfa1c993130a60d65280 (patch)
tree28195cd6d00694f8a66a803f62126ae28e250e49 /release
parentd956a074e31b278d06c6ee4841ee735b90ba22ea (diff)
Implemented a basic framework for node-based shaders.
Shader nodes will be used to define materials for stroke rendering, so as to allow users to interactively configure textures.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_node.py10
1 files changed, 10 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 959043f7931..e8914a3e9b0 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -67,6 +67,16 @@ class NODE_HT_header(Header):
if snode_id:
row.prop(snode_id, "use_nodes")
+ if scene.render.use_shading_nodes and snode.shader_type == 'LINESTYLE':
+ rl = context.scene.render.layers.active
+ lineset = rl.freestyle_settings.linesets.active
+ if lineset is not None:
+ row = layout.row()
+ row.enabled = not snode.pin
+ row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
+ if snode_id:
+ row.prop(snode_id, "use_nodes")
+
elif snode.tree_type == 'TextureNodeTree':
layout.prop(snode, "texture_type", text="", expand=True)