diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-07-20 21:12:33 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-07-20 21:12:33 +0400 |
commit | 7233f22e2171d49060a21a46d5f2d2982dabc789 (patch) | |
tree | 57d28787341920cc35d041de65c2c53979e77952 /release | |
parent | 6eb580e15c99137575efde92cceaf1a8d66f153f (diff) |
add new snap option: 'Selection to Cursor (Offset)',
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index a5c8e7727b2..19095df6a14 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -293,7 +293,10 @@ class VIEW3D_MT_snap(Menu): layout = self.layout layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") - layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") + props = layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") + props.use_offset = False + props = layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Offset)") + props.use_offset = True layout.separator() |