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author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-25 23:03:50 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-25 23:56:10 +0300 |
commit | c1814d593d1dcb3d683ef7be8e7e1b1d253bc614 (patch) | |
tree | 0a6ed728c6cac8e3e194b8b92c294b94f42c01e0 /release | |
parent | 3223644d1417223a9b0dc6fb811365b9882f8f26 (diff) |
Workbench: Depth Of Field: Add toggle option in shading popover
Pretty straight forward. Just an option to turn the DoF per viewport.
Default is off as in 2.79.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 5e42e0b655b..cca13d6d766 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -4593,6 +4593,10 @@ class VIEW3D_PT_shading_options(Panel): sub.prop(shading, "curvature_ridge_factor", text="Ridge") sub.prop(shading, "curvature_valley_factor", text="Valley") + row = col.row() + row.active = not shading.show_xray + row.prop(shading, "use_dof", text="Depth Of Field") + if shading.type in {'WIREFRAME', 'SOLID'}: row = layout.split() row.prop(shading, "show_object_outline") |