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author | Joshua Leung <aligorith@gmail.com> | 2016-05-17 19:09:07 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2016-05-18 07:29:18 +0300 |
commit | 1139e51be6249da1e238aa226d1be736d196291a (patch) | |
tree | 0accf37707b022b0eeea32aac9719f87c7ded670 /release | |
parent | 4adffde02c98f3bb058ffba5ea010a6b1045a7b1 (diff) |
Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/keyingsets_builtins.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py index 195eaf823f4..3e245b07dbd 100644 --- a/release/scripts/startup/keyingsets_builtins.py +++ b/release/scripts/startup/keyingsets_builtins.py @@ -395,7 +395,8 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo): # generator - all unlocked bone transforms + custom properties def generate(ksi, context, ks, bone): # loc, rot, scale - only include unlocked ones - ksi.doLoc(ks, bone) + if not bone.bone.use_connect: + ksi.doLoc(ks, bone) if bone.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}: ksi.doRot4d(ks, bone) |