diff options
author | Thomas Dinges <blender@dingto.org> | 2013-08-01 01:18:23 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-08-01 01:18:23 +0400 |
commit | 34009da32efcea87e80c6205c9a152ad3f30bbb7 (patch) | |
tree | 080443584b4fe17c02fceff07d06fc0d98ec5cfd /release | |
parent | 6d9720ef63c540d533207aded1114da862377d32 (diff) |
Cycles / Vector Transform node:
* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space.
Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform
Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index f4bfc9b0cec..915fa276b26 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -218,6 +218,7 @@ shader_node_categories = [ NodeItem("ShaderNodeNormalMap"), NodeItem("ShaderNodeNormal"), NodeItem("ShaderNodeVectorCurve"), + NodeItem("ShaderNodeVectorTransform"), ]), ShaderNewNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeMath"), |