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authorThomas Dinges <blender@dingto.org>2013-08-01 00:56:32 +0400
committerThomas Dinges <blender@dingto.org>2013-08-01 00:56:32 +0400
commit6d9720ef63c540d533207aded1114da862377d32 (patch)
tree88f248759d02759bc86ff81e8fca7f6a5addf20c /release
parent22dae3e6005d4360212c53e799a50c528ecf3cee (diff)
Cycles / Blackbody to RGB node:
* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. = Some common temperatures = Candle light: 1500 Kelvin Sunset/Sunrise: 1850 Kelvin Studio lamps: 3200 Kelvin Horizon daylight: 5000 Kelvin Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :) This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index af966fa106e..f4bfc9b0cec 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -227,6 +227,7 @@ shader_node_categories = [
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
NodeItem("ShaderNodeWavelength"),
+ NodeItem("ShaderNodeBlackbody"),
]),
ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[
NodeItem("ShaderNodeScript"),