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authorCharlie Jolly <charlie>2021-05-07 07:47:51 +0300
committerHans Goudey <h.goudey@me.com>2021-05-07 07:47:51 +0300
commitba06bc16aedd0a9022535a6991cc1c73ab668025 (patch)
tree3ea378b1ef9e52fc46cc17e4cc86d271351ca019 /release
parent026a9cdc2171d07b2cef171cdde2309f216316be (diff)
Geometry Nodes: Add Attribute Curve Map Node
This node has the same functionality as the color and vector curve mapping nodes in the shader editor. Here is works on every value for the selected attribute, and it can also output a float value. Other than that, the implementation is quite straightforward-- almost completely boilerplate code. Differential Revision: https://developer.blender.org/D10921
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 379fa145c92..1b850958016 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -488,6 +488,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeClamp"),
NodeItem("GeometryNodeAttributeCompare"),
NodeItem("GeometryNodeAttributeConvert"),
+ NodeItem("GeometryNodeAttributeCurveMap"),
NodeItem("GeometryNodeAttributeFill"),
NodeItem("GeometryNodeAttributeMix"),
NodeItem("GeometryNodeAttributeProximity"),