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authorCampbell Barton <ideasman42@gmail.com>2013-07-20 21:12:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-20 21:12:33 +0400
commit7233f22e2171d49060a21a46d5f2d2982dabc789 (patch)
tree57d28787341920cc35d041de65c2c53979e77952 /release
parent6eb580e15c99137575efde92cceaf1a8d66f153f (diff)
add new snap option: 'Selection to Cursor (Offset)',
rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances. works for mesh, object, pose bones etc.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index a5c8e7727b2..19095df6a14 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -293,7 +293,10 @@ class VIEW3D_MT_snap(Menu):
layout = self.layout
layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
- layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
+ props = layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
+ props.use_offset = False
+ props = layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Offset)")
+ props.use_offset = True
layout.separator()