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authorMiika Hamalainen <blender@miikah.org>2011-11-11 14:46:26 +0400
committerMiika Hamalainen <blender@miikah.org>2011-11-11 14:46:26 +0400
commit4ef208909762eae844da0488f2f113d007687a80 (patch)
treee968162ad48c79ef7db494f6a4997024852dd89d /release
parent1649521abe637b5af74174eda0d8ca0b5f1c6ceb (diff)
Dynamic Paint:
* Renamed "Sharp" proximity falloff to "Constant". * Added a new "Negate Volume" option for "Volume + Proximity" brush. * Possible fix for random particle clipping errors.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index f03d4793be0..a934e103c35 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -414,6 +414,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
sub.prop(brush, "proximity_project")
elif brush.paint_source == 'VOLUME_DISTANCE':
sub.prop(brush, "proximity_inverse")
+ sub.prop(brush, "negate_volume")
sub = split.column()
if brush.paint_source == 'DISTANCE':