diff options
author | Thomas Dinges <blender@dingto.org> | 2011-10-15 14:03:21 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2011-10-15 14:03:21 +0400 |
commit | d0d16b5ed29c8f209bbeb0dd32a01ae581b5e9f7 (patch) | |
tree | 07de80a41bf5a0a4f9044851dcb74701d7ca4721 /release | |
parent | 9613de6248b364e58abf01c36d9d1290ecc93dfe (diff) |
Last minute UI fix:
* Vert/Edge/Face select buttons looked crappy when in EditMode and Wireframe shading. Fixed it.
This commit makes the View3D Template a bit narrower in general, but it's very minor, should be no problem.
This also fixes some weird increase/decrease of the 3D Mode selector menu when toggling between Textured/Solid and Wireframe/Boundbox shading.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 068e5a2659a..ff6afa81e65 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -54,10 +54,11 @@ class VIEW3D_HT_header(Header): else: sub.menu("VIEW3D_MT_object") - row = layout.row() + # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode... - row.template_header_3D() - + layout.template_header_3D() + + row = layout.row() if obj: # Particle edit if obj.mode == 'PARTICLE_EDIT': |