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authorVictor-Louis De Gusseme <victorlouis>2021-02-05 17:28:31 +0300
committerHans Goudey <h.goudey@me.com>2021-02-05 17:28:31 +0300
commit4d39a0f8eb1103aa58611fff7219f4bf3d70f70f (patch)
treecd36763c81288f8c35e25deb05bf6da4de57b20b /release
parent7054d03701250b245df9cf60b80c3c5e9aca308f (diff)
Geometry Nodes: Add Attribute Proximity Node
This node calculates a distance from each point to the closest position on a target geometry, similar to the vertex weight proximity modifier. Mapping the output distance to a different range can be done with an attribute math node after this node. A drop-down changes whether to calculate distances from points, edges, or faces. In points mode, the node also calculates distances from point cloud points. Design task and use cases: T84842 Differential Revision: https://developer.blender.org/D10154
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index f15eed64913..dac027d649e 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -487,6 +487,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeCompare"),
NodeItem("GeometryNodeAttributeFill"),
NodeItem("GeometryNodeAttributeMix"),
+ NodeItem("GeometryNodeAttributeProximity"),
NodeItem("GeometryNodeAttributeColorRamp"),
NodeItem("GeometryNodeAttributeVectorMath"),
NodeItem("GeometryNodeAttributeSampleTexture"),