diff options
author | Victor-Louis De Gusseme <victorlouis> | 2021-02-05 17:28:31 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-02-05 17:28:31 +0300 |
commit | 4d39a0f8eb1103aa58611fff7219f4bf3d70f70f (patch) | |
tree | cd36763c81288f8c35e25deb05bf6da4de57b20b /release | |
parent | 7054d03701250b245df9cf60b80c3c5e9aca308f (diff) |
Geometry Nodes: Add Attribute Proximity Node
This node calculates a distance from each point to the closest position
on a target geometry, similar to the vertex weight proximity modifier.
Mapping the output distance to a different range can be done with an
attribute math node after this node.
A drop-down changes whether to calculate distances from points,
edges, or faces. In points mode, the node also calculates distances
from point cloud points.
Design task and use cases: T84842
Differential Revision: https://developer.blender.org/D10154
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index f15eed64913..dac027d649e 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -487,6 +487,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeCompare"), NodeItem("GeometryNodeAttributeFill"), NodeItem("GeometryNodeAttributeMix"), + NodeItem("GeometryNodeAttributeProximity"), NodeItem("GeometryNodeAttributeColorRamp"), NodeItem("GeometryNodeAttributeVectorMath"), NodeItem("GeometryNodeAttributeSampleTexture"), |