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authorPablo Dobarro <pablodp606@gmail.com>2020-08-18 13:32:42 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-18 13:32:58 +0300
commitcfeadaa2959408f5bfaf8ba809cec8137ece9c29 (patch)
treeb629f2fa27d573c97367c448bff56f6514ac9e7f /release
parent6a6cb83eb306d2b774ad2f029dc7beadc43bf28b (diff)
Fix Mesh Filter deformation axis UI layout
This uses a single row for the three axis instead of a row per axis. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D8581
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_toolbar.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
index 38879d41a64..666a0d70970 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
@@ -1260,7 +1260,8 @@ class _defs_sculpt:
props = tool.operator_properties("sculpt.mesh_filter")
layout.prop(props, "type", expand=False)
layout.prop(props, "strength")
- layout.prop(props, "deform_axis")
+ row = layout.row(align=True)
+ row.prop(props, "deform_axis")
layout.prop(props, "use_face_sets")
if props.type == 'SURFACE_SMOOTH':
layout.prop(props, "surface_smooth_shape_preservation", expand=False)