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authorThomas Dinges <blender@dingto.org>2013-08-01 01:18:23 +0400
committerThomas Dinges <blender@dingto.org>2013-08-01 01:18:23 +0400
commit34009da32efcea87e80c6205c9a152ad3f30bbb7 (patch)
tree080443584b4fe17c02fceff07d06fc0d98ec5cfd /release
parent6d9720ef63c540d533207aded1114da862377d32 (diff)
Cycles / Vector Transform node:
* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index f4bfc9b0cec..915fa276b26 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -218,6 +218,7 @@ shader_node_categories = [
NodeItem("ShaderNodeNormalMap"),
NodeItem("ShaderNodeNormal"),
NodeItem("ShaderNodeVectorCurve"),
+ NodeItem("ShaderNodeVectorTransform"),
]),
ShaderNewNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
NodeItem("ShaderNodeMath"),