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authorCampbell Barton <ideasman42@gmail.com>2020-04-07 08:12:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-07 08:12:18 +0300
commit17193f6c765775ff971cd6399fe0f9cbc4fa793c (patch)
treeb479653e155d3f87c533e333eb0a2a8079998d88 /release
parenta1eb5ec81c8116e09f62b123cf6facbff5967e25 (diff)
UI: rename 'smoothen' to 'smooth'
Other smooth operators use term 'smooth'.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/rna_manual_reference.py2
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/modules/rna_manual_reference.py b/release/scripts/modules/rna_manual_reference.py
index b49c2f959b0..22bea11cbc2 100644
--- a/release/scripts/modules/rna_manual_reference.py
+++ b/release/scripts/modules/rna_manual_reference.py
@@ -621,7 +621,7 @@ url_manual_mapping = (
("bpy.ops.mesh.dissolve_limited*", "modeling/meshes/editing/mesh/delete.html#bpy-ops-mesh-dissolve-limited"),
("bpy.ops.mesh.face_make_planar*", "modeling/meshes/editing/mesh/cleanup.html#bpy-ops-mesh-face-make-planar"),
("bpy.ops.mesh.paint_mask_slice*", "sculpt_paint/sculpting/hide_mask.html#bpy-ops-mesh-paint-mask-slice"),
- ("bpy.ops.mesh.smoothen_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smoothen-normals"),
+ ("bpy.ops.mesh.smooth_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smooth-normals"),
("bpy.ops.object.duplicate_move*", "scene_layout/object/editing/duplicate.html#bpy-ops-object-duplicate-move"),
("bpy.ops.object.hook_add_selob*", "modeling/meshes/editing/vertex/hooks.html#bpy-ops-object-hook-add-selob"),
("bpy.ops.object.select_by_type*", "scene_layout/object/selecting.html#bpy-ops-object-select-by-type"),
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index eefcb6a71be..167091815b4 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -4179,7 +4179,7 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY'
layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE'
- layout.operator("mesh.smoothen_normals", text="Smoothen Vectors")
+ layout.operator("mesh.smooth_normals", text="Smooth Vectors")
layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET'
layout.separator()