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authorCharlie Jolly <mistajolly@gmail.com>2021-05-24 14:14:06 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-05-25 17:43:51 +0300
commit8cd506639a789694bb229698adad6de36bc1a26d (patch)
treec4c8273b70634ead3346a4cd7247d84e4c4a7fa8 /release
parent54ae7baa4c3e0d4fa745f55b632148f505fad935 (diff)
Geometry Nodes: Add Shader Curve Nodes
Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index c900bbb074c..4bff18cd1be 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -495,6 +495,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeTransfer"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
+ NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
@@ -557,6 +558,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeSwitch"),
]),
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
+ NodeItem("ShaderNodeVectorCurve"),
NodeItem("ShaderNodeSeparateXYZ"),
NodeItem("ShaderNodeCombineXYZ"),
NodeItem("ShaderNodeVectorMath"),