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author | Antony Riakiotakis <kalast@gmail.com> | 2012-11-20 00:40:08 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-11-20 00:40:08 +0400 |
commit | e174c6a47f1c557919fdd53a2482d02273372229 (patch) | |
tree | d7ffb18deae6615fd6ba7d953d385e42ea8166d2 /release | |
parent | ade96d28403207f6deae1f257bc130fb76dfff13 (diff) |
Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_modifier.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index ea8ffbe6c9f..62461d800f6 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -1029,5 +1029,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): col.prop(md, "use_y_symmetry") col.prop(md, "use_z_symmetry") + def TRIANGULATE(self, layout, ob, md): + layout.prop(md, "use_beauty") + if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__) |