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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:18:51 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-10 16:19:48 +0300 |
commit | cfb3011e521499862aff55965479fcbebc1c44bd (patch) | |
tree | fdca039762864dec119ca09079c3f835564e5875 /release | |
parent | 0083c96125926d4e76525ff1bbd08a3f1f20307b (diff) |
Sculpt: Mask Extract operator
This operator extracts the paint mask to a new mesh object. It can extract the paint mask creating a boundary loop in the geometry, making it ready for adding a subdivision surface modifier.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5384
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 21c2631c904..291de44c8ce 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2886,6 +2886,10 @@ class VIEW3D_MT_sculpt(Menu): layout.separator() + props = layout.operator("mesh.paint_mask_extract", text="Mask Extract") + + layout.separator() + props = layout.operator("sculpt.dirty_mask", text='Dirty Mask') |