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authorCampbell Barton <ideasman42@gmail.com>2018-05-26 12:54:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-26 12:54:25 +0300
commit0d559a67304d25a5c39937528cbc3c3dd51b6396 (patch)
tree442f35621e2100ecfb20f0d4dd6de71e26a9ff1f /release
parent6ebcf98943ee4a65b7d05be822fa99f7876d5036 (diff)
RNA: follow boolean naming conventions
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py46
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py2
4 files changed, 27 insertions, 27 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 13c783ad024..9b70c8f22d4 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -204,7 +204,7 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
row.prop(mat, "alpha_threshold")
if mat.blend_method not in {"OPAQUE", "CLIP", "HASHED"}:
- layout.prop(mat, "transparent_hide_backside")
+ layout.prop(mat, "show_transparent_backside")
layout.prop(mat, "use_screen_refraction")
layout.prop(mat, "refraction_depth")
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 304b64cf869..bccde2da2f4 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -443,17 +443,17 @@ class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
props = scene.eevee
- self.layout.prop(props, "gtao_enable", text="")
+ self.layout.prop(props, "use_gtao", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.eevee
- layout.active = props.gtao_enable
+ layout.active = props.use_gtao
col = layout.column()
- col.prop(props, "gtao_use_bent_normals")
- col.prop(props, "gtao_bounce")
+ col.prop(props, "use_gtao_bent_normals")
+ col.prop(props, "use_gtao_bounce")
col.prop(props, "gtao_distance")
col.prop(props, "gtao_factor")
col.prop(props, "gtao_quality")
@@ -471,14 +471,14 @@ class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
props = scene.eevee
- self.layout.prop(props, "motion_blur_enable", text="")
+ self.layout.prop(props, "use_motion_blur", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.eevee
- layout.active = props.motion_blur_enable
+ layout.active = props.use_motion_blur
col = layout.column()
col.prop(props, "motion_blur_samples")
col.prop(props, "motion_blur_shutter")
@@ -496,14 +496,14 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
props = scene.eevee
- self.layout.prop(props, "dof_enable", text="")
+ self.layout.prop(props, "use_dof", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.eevee
- layout.active = props.dof_enable
+ layout.active = props.use_dof
col = layout.column()
col.prop(props, "bokeh_max_size")
col.prop(props, "bokeh_threshold")
@@ -521,14 +521,14 @@ class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
props = scene.eevee
- self.layout.prop(props, "bloom_enable", text="")
+ self.layout.prop(props, "use_bloom", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.eevee
- layout.active = props.bloom_enable
+ layout.active = props.use_bloom
col = layout.column()
col.prop(props, "bloom_threshold")
col.prop(props, "bloom_knee")
@@ -550,25 +550,25 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
props = scene.eevee
- self.layout.prop(props, "volumetric_enable", text="")
+ self.layout.prop(props, "use_volumetric", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.eevee
- layout.active = props.volumetric_enable
+ layout.active = props.use_volumetric
col = layout.column()
col.prop(props, "volumetric_start")
col.prop(props, "volumetric_end")
col.prop(props, "volumetric_tile_size")
col.prop(props, "volumetric_samples")
col.prop(props, "volumetric_sample_distribution")
- col.prop(props, "volumetric_lights")
+ col.prop(props, "use_volumetric_lights")
col.prop(props, "volumetric_light_clamp")
- col.prop(props, "volumetric_shadows")
+ col.prop(props, "use_volumetric_shadows")
col.prop(props, "volumetric_shadow_samples")
- col.prop(props, "volumetric_colored_transmittance")
+ col.prop(props, "use_volumetric_colored_transmittance")
class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
@@ -583,7 +583,7 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
props = scene.eevee
- self.layout.prop(props, "sss_enable", text="")
+ self.layout.prop(props, "use_sss", text="")
def draw(self, context):
layout = self.layout
@@ -593,7 +593,7 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
col = layout.column()
col.prop(props, "sss_samples")
col.prop(props, "sss_jitter_threshold")
- col.prop(props, "sss_separate_albedo")
+ col.prop(props, "use_sss_separate_albedo")
class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
@@ -608,7 +608,7 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
def draw_header(self, context):
scene = context.scene
props = scene.eevee
- self.layout.prop(props, "ssr_enable", text="")
+ self.layout.prop(props, "use_ssr", text="")
def draw(self, context):
layout = self.layout
@@ -616,9 +616,9 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
props = scene.eevee
col = layout.column()
- col.active = props.ssr_enable
- col.prop(props, "ssr_refraction")
- col.prop(props, "ssr_halfres")
+ col.active = props.use_ssr
+ col.prop(props, "use_ssr_refraction")
+ col.prop(props, "use_ssr_halfres")
col.prop(props, "ssr_quality")
col.prop(props, "ssr_max_roughness")
col.prop(props, "ssr_thickness")
@@ -644,7 +644,7 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
col.prop(props, "shadow_method")
col.prop(props, "shadow_cube_size")
col.prop(props, "shadow_cascade_size")
- col.prop(props, "shadow_high_bitdepth")
+ col.prop(props, "use_shadow_high_bitdepth")
class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
@@ -664,7 +664,7 @@ class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
col = layout.column()
col.prop(props, "taa_samples")
col.prop(props, "taa_render_samples")
- col.prop(props, "taa_reprojection")
+ col.prop(props, "use_taa_reprojection")
class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index ff0ae8a20d5..e3d8a66ae8c 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3628,7 +3628,7 @@ class VIEW3D_PT_overlay(Panel):
col = layout.column()
col.active = display_all
- col.prop(overlay, "transparent_bones")
+ col.prop(overlay, "show_transparent_bones")
col.prop(overlay, "show_bone_selection")
elif context.mode == 'EDIT_ARMATURE':
@@ -3637,7 +3637,7 @@ class VIEW3D_PT_overlay(Panel):
col = layout.column()
col.active = display_all
- col.prop(overlay, "transparent_bones")
+ col.prop(overlay, "show_transparent_bones")
elif context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
col.separator()
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index ae82f17bb87..c38ead16dc8 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -570,7 +570,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
else:
slot = None
- if slot and slot.valid:
+ if slot and slot.is_valid:
col.label("UV Map:")
col.prop_search(slot, "uv_layer", ob.data, "uv_layers", text="")