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authorCharlie Jolly <charlie>2021-10-15 17:27:16 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-10-15 17:28:20 +0300
commit104887800c0f221fbcffa84bb360dd9ff001d7f1 (patch)
tree743a308c6eda1918e4e97df0d8ba32b7046bedf7 /release
parent6e4ab5b761b03b52177985ecbeb2c2f576159c74 (diff)
Geometry Nodes: Add Voronoi Texture
Port shader Voronoi to GN Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12725
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 04e9fba02f2..26d586ac859 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -720,6 +720,7 @@ geometry_node_categories = [
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexGradient"),
NodeItem("ShaderNodeTexNoise"),
+ NodeItem("ShaderNodeTexVoronoi"),
NodeItem("ShaderNodeTexWhiteNoise"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[