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authorCharlie Jolly <charlie>2021-10-20 18:14:59 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-10-20 18:45:35 +0300
commit2537b32392405fe586180d11f116bb39a184f6b4 (patch)
tree0f099ff918381671cfc24bfe0b5237c4f5548db3 /release
parent334a8d9b3eebaf4abf7c8d18e4512b5f04ecffc0 (diff)
Geometry Nodes: Add Checker Texture
Port checker shader to GN Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12762
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index c870ce13f7d..e481b360300 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -724,6 +724,7 @@ geometry_node_categories = [
NodeItem("FunctionNodeReplaceString"),
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
+ NodeItem("ShaderNodeTexChecker"),
NodeItem("ShaderNodeTexGradient"),
NodeItem("ShaderNodeTexMagic"),
NodeItem("ShaderNodeTexMusgrave"),