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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-24 12:18:45 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-24 12:27:05 +0300
commit31c49493d14a68d4f7bf35162c6b16765d1433a0 (patch)
treed80cbd63cff1495a359d20c1ab8cec6d4deb8ae4 /release
parent9284c051d62833960ff836f2f48bf5a3b18b369c (diff)
Fix incorrect active object setting in scripts.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py2
-rw-r--r--release/scripts/startup/bl_operators/clip.py4
-rw-r--r--release/scripts/startup/bl_operators/rigidbody.py12
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py2
-rw-r--r--release/scripts/templates_py/batch_export.py8
-rw-r--r--release/scripts/templates_py/operator_modal_view3d_raycast.py2
6 files changed, 15 insertions, 15 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 7719e2f6e30..fff73a4285a 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -166,7 +166,7 @@ def object_data_add(context, obdata, operator=None, name=None):
obj_act.select_set(action='SELECT')
scene.update() # apply location
- # scene.objects.active = obj_new
+ # layer.objects.active = obj_new
# Match up UV layers, this is needed so adding an object with UV's
# doesn't create new layers when there happens to be a naming mis-match.
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 2717a4f62a3..a94076ab61b 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -238,7 +238,7 @@ class CLIP_OT_track_to_empty(Operator):
ob = bpy.data.objects.new(name=track.name, object_data=None)
ob.select_set(action='SELECT')
context.scene.objects.link(ob)
- context.scene.objects.active = ob
+ context.view_layer.objects.active = ob
for con in ob.constraints:
if con.type == 'FOLLOW_TRACK':
@@ -314,7 +314,7 @@ class CLIP_OT_bundles_to_mesh(Operator):
ob.matrix_world = matrix
context.scene.objects.link(ob)
ob.select = True
- context.scene.objects.active = ob
+ context.view_layer.objects.active = ob
else:
self.report({'WARNING'}, "No usable tracks selected")
diff --git a/release/scripts/startup/bl_operators/rigidbody.py b/release/scripts/startup/bl_operators/rigidbody.py
index 36150a63895..6b76fb96b62 100644
--- a/release/scripts/startup/bl_operators/rigidbody.py
+++ b/release/scripts/startup/bl_operators/rigidbody.py
@@ -60,7 +60,7 @@ class CopyRigidbodySettings(Operator):
def execute(self, context):
obj_act = context.object
- scene = context.scene
+ view_layer = context.view_layer
# deselect all but mesh objects
for o in context.selected_objects:
@@ -68,9 +68,9 @@ class CopyRigidbodySettings(Operator):
o.select_set(action='DESELECT')
elif o.rigid_body is None:
# Add rigidbody to object!
- scene.objects.active = o
+ view_layer.objects.active = o
bpy.ops.rigidbody.object_add()
- scene.objects.active = obj_act
+ view_layer.objects.active = obj_act
objects = context.selected_objects
if objects:
@@ -265,7 +265,7 @@ class ConnectRigidBodies(Operator):
ob = bpy.data.objects.new("Constraint", object_data=None)
ob.location = loc
context.scene.objects.link(ob)
- context.scene.objects.active = ob
+ context.view_layer.objects.active = ob
ob.select_set(action='SELECT')
bpy.ops.rigidbody.constraint_add()
@@ -278,7 +278,7 @@ class ConnectRigidBodies(Operator):
con.object2 = object2
def execute(self, context):
- scene = context.scene
+ view_layer = context.view_layer
objects = context.selected_objects
obj_act = context.active_object
change = False
@@ -312,7 +312,7 @@ class ConnectRigidBodies(Operator):
bpy.ops.object.select_all(action='DESELECT')
for obj in objects:
obj.select_set(action='SELECT')
- scene.objects.active = obj_act
+ view_layer.objects.active = obj_act
return {'FINISHED'}
else:
self.report({'WARNING'}, "No other objects selected")
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 95a3d18304b..b866fb1ce40 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -579,7 +579,7 @@ def unwrap(operator, context, **kwargs):
# define list of meshes
meshes = []
if PREF_ACT_ONLY:
- obj = context.scene.objects.active
+ obj = context.view_layer.objects.active
if obj and obj.type == 'MESH':
meshes = [obj.data]
else:
diff --git a/release/scripts/templates_py/batch_export.py b/release/scripts/templates_py/batch_export.py
index 1463915886a..a07491742ec 100644
--- a/release/scripts/templates_py/batch_export.py
+++ b/release/scripts/templates_py/batch_export.py
@@ -9,9 +9,9 @@ basedir = os.path.dirname(bpy.data.filepath)
if not basedir:
raise Exception("Blend file is not saved")
-scene = bpy.context.scene
+view_layer = bpy.context.view_layer
-obj_active = scene.objects.active
+obj_active = view_layer.objects.active
selection = bpy.context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
@@ -21,7 +21,7 @@ for obj in selection:
obj.select_set(action='SELECT')
# some exporters only use the active object
- scene.objects.active = obj
+ view_layer.objects.active = obj
name = bpy.path.clean_name(obj.name)
fn = os.path.join(basedir, name)
@@ -36,7 +36,7 @@ for obj in selection:
print("written:", fn)
-scene.objects.active = obj_active
+view_layer.objects.active = obj_active
for obj in selection:
obj.select_set(action='SELECT')
diff --git a/release/scripts/templates_py/operator_modal_view3d_raycast.py b/release/scripts/templates_py/operator_modal_view3d_raycast.py
index e3b63813fc4..613501143f7 100644
--- a/release/scripts/templates_py/operator_modal_view3d_raycast.py
+++ b/release/scripts/templates_py/operator_modal_view3d_raycast.py
@@ -68,7 +68,7 @@ def main(context, event):
# we could do lots of stuff but for the example just select.
if best_obj is not None:
best_obj.select_set(action='SELECT')
- context.scene.objects.active = best_obj
+ context.view_layer.objects.active = best_obj
class ViewOperatorRayCast(bpy.types.Operator):