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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:53:10 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:54:22 +0300
commit8d928732301310998a1a13a11460594af1e08a0d (patch)
tree2ee2a4ef697ece3bc92422d52cb3f8516900580c /release
parente92baab34893f5a5b3d6f59238fdb7855b72d7fe (diff)
Workbench: See through
Unmultiplied the final color during compositing. Same as the revealage buffer would do Also use the DRW_STATE_ADDITION_FULL as it is aware of premultiplied colors
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py3
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b415afd9097..d6989365423 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3517,9 +3517,6 @@ class VIEW3D_PT_shading(Panel):
row = col.row()
row.prop(shading, "show_see_through")
- sub = row.row()
- sub.active = shading.show_see_through
- sub.prop(shading, "see_through_transparency", text="")
row = col.row()
row.active = not shading.show_see_through