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authorErik Abrahamsson <erik85>2022-07-27 16:38:30 +0300
committerJacques Lucke <jacques@blender.org>2022-07-27 16:38:44 +0300
commitc8ae1fce6024556b72c9e48c2b97c310aceb556c (patch)
tree31328550a7a4511f23a33a122cc4d671d4681400 /release
parent9ac81ed6abfbd431aafd75969f8590703ebe122f (diff)
Geometry Nodes: Shortest Paths nodes
This adds three new nodes: * `Shortest Edge Paths`: Actually finds the shortest paths. * `Edge Paths to Curves`: Converts the paths to separate curves. This may generate a quadratic amount of data, making it slow for large meshes. * `Edge Paths to Selection`: Generates an edge selection that contains all edges that are part of a path. This can be used with the Separate Geometry node to only keep the edges that are part of a path. For large meshes, this approach can be much faster than the `Edge Paths to Curves` node, because less data is created. Differential Revision: https://developer.blender.org/D15274
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 6f3054100f8..2342ba33a3b 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -109,6 +109,8 @@ def mesh_node_items(context):
if not space:
return
yield NodeItem("GeometryNodeDualMesh")
+ yield NodeItem("GeometryNodeEdgePathsToCurves")
+ yield NodeItem("GeometryNodeEdgePathsToSelection")
yield NodeItem("GeometryNodeExtrudeMesh")
yield NodeItem("GeometryNodeFlipFaces")
yield NodeItem("GeometryNodeMeshBoolean")
@@ -129,6 +131,7 @@ def mesh_node_items(context):
yield NodeItem("GeometryNodeInputMeshFaceIsPlanar")
yield NodeItem("GeometryNodeInputMeshIsland")
yield NodeItem("GeometryNodeInputShadeSmooth")
+ yield NodeItem("GeometryNodeInputShortestEdgePaths")
yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetShadeSmooth")