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authorJoseph Eagar <joeedh@gmail.com>2022-05-30 12:48:04 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-05-30 12:48:04 +0300
commitf1c29b9bd3c8241b212d7d50b2d538b980a7d62e (patch)
tree6fbf918bfae4f867270ec88aed0988e744f99e43 /release
parenta7bda30ca890d1a76b1a1f0be23cb08a4bd1b5f5 (diff)
Fix T98368: Shading artifacts on paint/mask anchored sculpt brushes
I'm not sure what is causing this. Vertex normals get corrupted for paint and mask sculpt brushes but not the normal geometric ones. Since we don't actually need to recalculate normals here to begin with I've just disabled it. The code now calls the appropriate node mark update function based on the sculpt tool.
Diffstat (limited to 'release')
m---------release/datafiles/locale0
m---------release/scripts/addons0
m---------release/scripts/addons_contrib0
3 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale
-Subproject 647c85462d87c3a9d3a189d28d72d1bd93f4d4a
+Subproject ebc3989630d18afe00624fc5e4bae6cc0de7a26
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject d936e4c01fa263a71a7d0665628ae621283b15e
+Subproject 1c8e7f124d17b64ff05cbe179264ba7c7c3aa9f
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib
-Subproject 61e45814503f51963c91c51aaf764612e7c5dc7
+Subproject 61efd17f87b45c3049091127a5619219f9d2a82