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author | Michel Selten <michel@mselten.demon.nl> | 2004-01-20 23:28:39 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2004-01-20 23:28:39 +0300 |
commit | 2883110a549122ffaf5502626c480c12bb2312b6 (patch) | |
tree | 4e7327b4d89621513146921c72d5afaa11f52a87 /source/SConscript | |
parent | 1942e4897ebe84a09757f998773016f18289b141 (diff) |
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
I tried building the game engine on Linux, but I get weird errors when
building with ode. There's a dirty #include path in
Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/SConscript')
-rw-r--r-- | source/SConscript | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/SConscript b/source/SConscript index 386881cfe1c..188c7c30051 100644 --- a/source/SConscript +++ b/source/SConscript @@ -1,2 +1,6 @@ +Import ('use_gameengine') + SConscript(['blender/SConscript', 'kernel/SConscript']) +if use_gameengine == 'true': + SConscript (['gameengine/SConscript']) |