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authorMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
commit2883110a549122ffaf5502626c480c12bb2312b6 (patch)
tree4e7327b4d89621513146921c72d5afaa11f52a87 /source/SConscript
parent1942e4897ebe84a09757f998773016f18289b141 (diff)
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/SConscript')
-rw-r--r--source/SConscript4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/SConscript b/source/SConscript
index 386881cfe1c..188c7c30051 100644
--- a/source/SConscript
+++ b/source/SConscript
@@ -1,2 +1,6 @@
+Import ('use_gameengine')
+
SConscript(['blender/SConscript',
'kernel/SConscript'])
+if use_gameengine == 'true':
+ SConscript (['gameengine/SConscript'])