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authorBastien Montagne <montagne29@wanadoo.fr>2012-10-22 18:04:40 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-10-22 18:04:40 +0400
commitb5e85cae705f47ae5a32c97564e1942a95e75bb4 (patch)
tree67f6cc66a0f4b6052fb53270b6b2db2f30401e52 /source/blender/blenfont/SConscript
parentc727f8cbde9b27433fa378d9a53ca9b8cefcc7d4 (diff)
New "dynamic" i18n menu.
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way: * No more need to edit Blender code each time we want to add an new language or reorganize the existing menu; * Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender! Remaining todo: * Commit i18n py tools * Update wiki doc!
Diffstat (limited to 'source/blender/blenfont/SConscript')
-rw-r--r--source/blender/blenfont/SConscript3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenfont/SConscript b/source/blender/blenfont/SConscript
index d3c7b1c2fcc..075da58b116 100644
--- a/source/blender/blenfont/SConscript
+++ b/source/blender/blenfont/SConscript
@@ -4,7 +4,8 @@ Import ('env')
sources = env.Glob('intern/*.c')
-incs = '. intern #/intern/guardedalloc ../blenkernel ../blenlib ../makesdna ../imbuf ../editors/include'
+incs = '. intern #/intern/guardedalloc ../blenkernel ../blenlib ../blenloader'
+incs += ' ../makesdna ../makesrna ../imbuf ../editors/include'
incs += ' #/extern/glew/include'
incs += ' ' + env['BF_FREETYPE_INC']
incs += ' ' + env['BF_GETTEXT_INC']