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authorMike Erwin <significant.bit@gmail.com>2016-10-16 02:40:41 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-16 02:40:41 +0300
commita8dc3f4596ef5aed70ceeaa7e3029cb782a0f0ef (patch)
tree8a25f8bb2cb975acc67704aed72a1c32724eea06 /source/blender/blenfont/intern/blf_glyph.c
parent878938f203b4a404ad238d63ff1636a6c6067d72 (diff)
BLF: make blurry text an optional (disabled) feature
While trying to simplify text drawing, noticed no Blender code uses the blur feature. Hopefully scripts don't use it!
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 3d96260f61b..a74210cf961 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -490,6 +490,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
}
}
+#if BLF_BLUR_ENABLE
switch (font->blur) {
case 3:
blf_texture3_draw(font->orig_col, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
@@ -501,4 +502,8 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
immAttrib4fv(BLF_COLOR_ID, font->orig_col);
blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
}
+#else
+ immAttrib4fv(BLF_COLOR_ID, font->orig_col);
+ blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+#endif
}