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author | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 03:09:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 03:17:57 +0300 |
commit | 341ab45f7b10e6a84eaceccc40372372106583f7 (patch) | |
tree | b25977878aa626dee3bb8ac73988785243c16d76 /source/blender/blenkernel/BKE_DerivedMesh.h | |
parent | ec76f38b0902e9effcee0cd96efd07fe6d1d1f4c (diff) |
Fix building w/o Python
Also minor cleanup.
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 700bfe568f1..4d2e9ef8b3c 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -166,7 +166,7 @@ typedef enum DMDirtyFlag { DM_DIRTY_TESS_CDLAYERS = 1 << 0, /* One of the MCOL layers have been updated, force updating of GPUDrawObject's colors buffer. * This is necessary with modern, VBO draw code, as e.g. in vpaint mode me->mcol may be updated - * without actually rebuilding dm (hence by defautl keeping same GPUDrawObject, and same colors + * without actually rebuilding dm (hence by default keeping same GPUDrawObject, and same colors * buffer, which prevents update during a stroke!). */ DM_DIRTY_MCOL_UPDATE_DRAW = 1 << 1, |