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authorJoshua Leung <aligorith@gmail.com>2007-10-22 06:43:07 +0400
committerJoshua Leung <aligorith@gmail.com>2007-10-22 06:43:07 +0400
commitf721ce13fb529f4fde4668c989c786e4c7d7d708 (patch)
tree35f60ad960f65c20c53b126f2192a7f1f49523a9 /source/blender/blenkernel/BKE_action.h
parent6422a740c25d33c7e7dcc008d215ae983be00a30 (diff)
== Action Constraint ==
Now the Action Constraint can be applied to Objects as well as Bones!
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 68a6be04735..cbec4cf04fb 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -119,8 +119,12 @@ void calc_action_range(const struct bAction *act, float *start, float *end, int
/**
* Set the pose channels from the given action.
*/
-void extract_pose_from_action(struct bPose *pose, struct bAction *act,
- float ctime);
+void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime);
+
+/**
+ * Get the effects of the given action using a workob
+ */
+void what_does_obaction(struct Object *ob, struct bAction *act, float cframe);
/**
* Iterate through the action channels of the action