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authorCampbell Barton <ideasman42@gmail.com>2009-06-19 20:27:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-19 20:27:01 +0400
commitc3b8db4833fe561ce8803af1619a4f1eb5f0c3b6 (patch)
treeac16a1de5d83c336e9bdaca04ba51371e8de3721 /source/blender/blenkernel/BKE_action.h
parent6c139156cf2b47ea9d8e7606204205cb01d4ad21 (diff)
BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r--source/blender/blenkernel/BKE_action.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 67eb2ed58bf..f0796697670 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -137,7 +137,7 @@ void framechange_poses_clear_unkeyed(void);
void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe);
/* exported for game engine */
-void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode);
+void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, short mode*/); /* was blend_poses */
void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
/* for proxy */