diff options
author | Joshua Leung <aligorith@gmail.com> | 2007-10-22 06:43:07 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-10-22 06:43:07 +0400 |
commit | f721ce13fb529f4fde4668c989c786e4c7d7d708 (patch) | |
tree | 35f60ad960f65c20c53b126f2192a7f1f49523a9 /source/blender/blenkernel/BKE_action.h | |
parent | 6422a740c25d33c7e7dcc008d215ae983be00a30 (diff) |
== Action Constraint ==
Now the Action Constraint can be applied to Objects as well as Bones!
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r-- | source/blender/blenkernel/BKE_action.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 68a6be04735..cbec4cf04fb 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -119,8 +119,12 @@ void calc_action_range(const struct bAction *act, float *start, float *end, int /** * Set the pose channels from the given action. */ -void extract_pose_from_action(struct bPose *pose, struct bAction *act, - float ctime); +void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime); + +/** + * Get the effects of the given action using a workob + */ +void what_does_obaction(struct Object *ob, struct bAction *act, float cframe); /** * Iterate through the action channels of the action |