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authorSybren A. Stüvel <sybren@blender.org>2020-04-03 14:28:51 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-04-03 15:28:22 +0300
commitcff49e625f0379d8449d20147a645f90ef2d321a (patch)
treef01a0277a25573df2f71e66fcf1806984dc6cec0 /source/blender/blenkernel/BKE_animsys.h
parent905c0269f302e8e0e7a27dda8d5256fdcd06ce60 (diff)
Cleanup: add missing #includes to some headers
It should be possible to `#include` any header without having to worry about its dependencies. I didn't go and check all include files for this, just the ones that caused me errors while I was refactoring the `anim_sys.c` file. No functional changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
-rw-r--r--source/blender/blenkernel/BKE_animsys.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 9da17d777cd..3debe94c264 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -28,6 +28,8 @@
extern "C" {
#endif
+#include "BLI_sys_types.h" /* for bool */
+
struct AnimData;
struct Depsgraph;
struct FCurve;