diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
commit | 6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch) | |
tree | 0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/blenkernel/BKE_armature.h | |
parent | b9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff) |
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso.
also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.
small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.
Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 06e24431df4..eacb61d122c 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -119,6 +119,10 @@ typedef struct Mat4 { Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan, int rest); +/* like EBONE_VISIBLE */ +#define PBONE_VISIBLE(arm, bone) (((bone)->layer & (arm)->layer) && !((bone)->flag & BONE_HIDDEN_P)) +#define _BONE_VISIBLE(arm, bone) (((bone)->layer & (arm)->layer) && !((bone)->flag & BONE_HIDDEN_P)) + #ifdef __cplusplus } #endif |