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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-10 13:00:47 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-10 13:00:47 +0400
commit87b186e6e74e1f468655aed794edeb32d47c3359 (patch)
tree8c27dd1366743302db7780c7a7e238e07f6d2170 /source/blender/blenkernel/BKE_armature.h
parentda792a426ad8a842e497d8d9bf3667b95a2f66de (diff)
Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is unconvenient. For backwards compatibility existing .blend files still have a button for the old behavior enabled. (peach feature request)
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 37022d89ac1..0e3857603b6 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -112,7 +112,7 @@ typedef struct Mat4 {
float mat[4][4];
} Mat4;
-Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan);
+Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan, int rest);
#ifdef __cplusplus
}